Nov 14, 2018 Octane Render for-C4D V4.0-RC7-R4 Win/Mac November 14, 2018 November. And with Octane 3.0 we provide integration to a beta version of the new Octane Render Cloud to scale for all of your on-demand GPU compute needs. Gumroad - Blitz 3D Scene - Cinema 4D scene and tutorial, Octane render; Recent Comments. Safuan on Pixologic Zbrush v2019.1.
Octane Render 4.0-RC7-R4 Cinema 4D | macOS | 57 MB.
OTOY has launched OctaneRender 4.0, the long awaited update to its production of GPU processor. The release integrates Brigade, motor route tracking in real time OTOY in OctaneRender accelerates the scene updates up to 100 times and introduces new lighting and noise removal based AI intriguing.
OTOY also announced that software will be free to use two GPU including access to 12 of the complementary integration of the company for DCC applications.
OTOY also announced that software will be free to use two GPU including access to 12 of the complementary integration of the company for DCC applications.
New features in V4:
– AI Light
With the introduction of AI Light Octane will see a great improvement in sampling light, especially in scenes with many lights with localized distributions. As a learning system, AI Light improves as you render more samples. When used with adaptive sampling, further enhances AI Light, as you will learn that other lights are more important, since some pixels are not sampled.
– Scene IA
AI Scene in Octane offers load times much faster scenes and a dramatic improvement in interactivity views. You can place and modify geometry in real time, even in scenes with several million triangles. Vertex animation with constant topology is updated in real time on complex scenes, as you move the time slider. Using gadgets in the graphics window is also massive scenes in real time.
– AI Denoiser
The Denoiser AI highly anticipated Spectral noiseless allows you to render in a fraction of the time. You will find the setting to enable it in settings Camera Imager.
– Outside the core geometry
Octane now supports the central geometry, which allows you to use a significant portion of system memory for geometry data. Multiple GPUs also support core geometry. In your preferences, you will see four sliders in Outside core. The RAM usage limit system allows limiting the amount of system memory for use Octane geometry and textures outside the nucleus. Limit use of RAM GPU geometry data allows you to specify a limit on the amount of VRAM on the GPU to use for geometry and below, you can set the same for textures. This allows to balance the level at which the textures on the geometry are dislodged VRAM.
With the introduction of AI Light Octane will see a great improvement in sampling light, especially in scenes with many lights with localized distributions. As a learning system, AI Light improves as you render more samples. When used with adaptive sampling, further enhances AI Light, as you will learn that other lights are more important, since some pixels are not sampled.
– Scene IA
AI Scene in Octane offers load times much faster scenes and a dramatic improvement in interactivity views. You can place and modify geometry in real time, even in scenes with several million triangles. Vertex animation with constant topology is updated in real time on complex scenes, as you move the time slider. Using gadgets in the graphics window is also massive scenes in real time.
– AI Denoiser
The Denoiser AI highly anticipated Spectral noiseless allows you to render in a fraction of the time. You will find the setting to enable it in settings Camera Imager.
– Outside the core geometry
Octane now supports the central geometry, which allows you to use a significant portion of system memory for geometry data. Multiple GPUs also support core geometry. In your preferences, you will see four sliders in Outside core. The RAM usage limit system allows limiting the amount of system memory for use Octane geometry and textures outside the nucleus. Limit use of RAM GPU geometry data allows you to specify a limit on the amount of VRAM on the GPU to use for geometry and below, you can set the same for textures. This allows to balance the level at which the textures on the geometry are dislodged VRAM.